• March 16-27, 2020

    Lesson 5

    Using characters from the Ice Age, students will develop sequential algorithms to move Scrat from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.

  • March 16-27, 2020

    Lesson 6

    In this lesson, students will use their newfound programming skills in more complicated ways to navigate a tricky course with BB-8.

  • March 30 - April 10, 2020

    Lesson 7-8

    Building on the concept of repeating instructions from "Happy Loops," this stage will have students using loops to get to the acorn more efficiently on Code.org.

  •  March 30 - April 10, 2020

     Lesson 9

    In this lesson, students continue learning the concept of loops. In the previous lesson, students were introduced to loops by moving through a maze and picking corn. Here, loops are used to collect treasure in open cave spaces.

  • April 13, 2020

    Lesson 10

    Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous plugged lesson, loops were used to traverse a maze and collect treasure. Here, loops are creating patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

  • April 20, 2020

    Lesson 11

    Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

  • April 27, 2020

    Lesson 12

    In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!